I am a 3d modeler that specializes in hard surface modeling. I have completed a 3 year bachelors of degree majoring in 3D Design. Along with my studies I have acquired skills in texture baking, retopology, high poly modeling, low poly modeling, UV Unwrapping, and animation. I have learned different softwares for specific skills such as 3DS Max (Low Poly Modeling) Maya, (Retopology and Rigging) Zbrush (High Poly Modeling) and Substance Painter (Texture Baking and texturing). I work well within teams and enjoy assisting team members whenever they need help.