Made a carbine rifle for the first time, it was really fun working with this gun to be honest. Also the more i learned using Zbrush and 3ds max together such as finding out mistakes and etc, the more I'm actually improving. some minor flaws with this one is that i may need to smooth out the areas during high poly when I'm in Zbrush, i still get facet surfaces even when i bring the high poly model back into 3ds max for baking and set it to auto smooth. I'll be sure to smooth out everything in Zbrush whenever i prep it up for baking!
Halo - Carbine Rifle