Made my own take on a classic spartan Armour design in my own creation taking inspiration on both bungie and 343 references, this was a fun assignment to do and first time doing baking with a high poly mesh with low poly mesh, i have a lot to learn still and there are still flaws within this model such as figuring out resolution sizes for both the UV’s including retopology.
I used Zbrush to do the high poly model, then converted it to Maya for retopology then transferred it to 3ds max for UV Unwrapping and after that texturing and baking done in Substance Painter
Sci-Fi Armour